Review of Final Fantasy Five

62

By satomko

Final Fantasy Five

Box Art
Box Art

The Job Class System Takes Over

Though uneven in terms of plot and character development this installation in the series features an evolutionary step in character ability customization.

The story of this game revolves around the adventure of Bartz, Reina, Faris, Galuf and Krile as they attempt to defeat the return to power of an ancient evil. Fantasy tropes abound in the game leading to a decrease in dramatic tension as far as the player is concerned. Thankfully, the advent of the job class system gives players the opportunities to focus on what talents these stock characters develop.

Knight and Ninjas and Chemists, Oh My!

As the game progresses more adventuring classes become available to assign to characters giving them an opportunity to train in multiple ways. Where previous Final Fantasy games had classes come prepackaged with characters with no opportunity to change, this game puts no prohibitions on how a character can develop.

Some characters start being more disposed to particular classes—like Bartz with the knight or monk class—nothing stops the player from turning the characters into any job he or she desires. If for instance, a player dislikes the stereotype of the weaker female who must be a healer or cast magic, that player can make Reina or even Krile into the strongest fighter-type if he or she so chooses.

Unfortunately the value of come classes is limited or questionable at best. Berserkers, hunters, and bards all have fewer or less useful skills and powers when compared to white mages, ninjas, or lancers.

Cardboard Fantasy

The open quality of the job classes and the ability to acquire new ones provides the best reason to continue playing when the storyline of the game quickly wears thin. Characters with amnesia, plucky princesses, characters unaware of their heroic heritage, worldwide threats from the bland and underdeveloped antagonist, and similar stock fantasy elements rule the roost in this game.

Such trope have been present in Final Fantasy, but in this game so much seems paper-thin that it is hard to care about the characters or the worlds they inhabit. On a positive note the game does eventually violate the male-bias so common in videogames and contains a party where in females are the majority.

A Step Forward for Some

In retrospect the innovations of Final Fantasy are what give birth to the intricate job class systems of Final Fantasy Tactics and the license board of Final Fantasy 12. Having the freedom to develop characters into powerful specialists or jacks-of-all trades allows for the opportunity to create new strategies and styles of play. This development must have been revolutionary at the time and even now is impressive in its versatility.

Such an astounding shift in game design and play, however, deserves a better storyline and a better setting in which to be deployed than the two-dimensional and conventional one of Final Fantasy Five.


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Comments

Winterfate profile image

Winterfate Level 2 Commenter 2 years ago

I've played several of the Final Fantasy games before, but not this one. I may have to get it once it comes out on DS (IF it comes out on the DS).

Nice read! :)

dawnM profile image

dawnM 22 months ago

wow you really know you stuff, this game world is so new to me, being based in reality most of the time it's nice to get a break an live in fantasy!

satomko profile image

satomko Hub Author 22 months ago

Thanks for your comments, dawnM.

nikitha p profile image

nikitha p 19 months ago

Good review and covered all the main points. Thanks for sharing this.

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